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Old Apr 15, 2006, 08:49 PM // 20:49   #1
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Hi i have a question like when you have found a chaos axe with a health +30 mod but you still dont know it cause you didnt identifie it, and you use it to fight, will you have the + 30 hp or not? cause if you have, i'd say never buy unid chaos axes cause they are always tested on the +30hp mod
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Old Apr 15, 2006, 08:50 PM // 20:50   #2
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Yes, this is how botters test it.
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Old Apr 15, 2006, 08:51 PM // 20:51   #3
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I'm almost positive that, yes you will. In fact that why I never buy unidentified weapons. Because people can test them that way to see if they should id them or not. If its good they id it and sell it for alot more, if its bad they don't id it and sell it for like 15k saying that you might get something good (even though they know you won't).

EDIT: Beat too it :S
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Old Apr 15, 2006, 09:13 PM // 21:13   #4
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Is there any way I can test if an item has 15^50 or anything else besides a health mod?
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Old Apr 15, 2006, 09:33 PM // 21:33   #5
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Yeah, find yourself an enemy and go kill it. Just compare the damages with another 15^50 item (not customised) and see, if its the same then its either 15% always and a negative or 15^50. So take your health down low and try it again. You could get mistaken for sundering though so don't rush.
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Old Apr 15, 2006, 10:09 PM // 22:09   #6
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Go outside and equip it to see the fortitude mod.
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Old Apr 15, 2006, 11:55 PM // 23:55   #7
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I thought the fortitudes also work in town...
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Old Apr 16, 2006, 12:01 AM // 00:01   #8
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That works in town also, yes.

Pretty much any base mod can be tested for. Start with a clean, max damage weapon and compare the Unid'd item's damage to it. If you notice no difference, use a stance. If still no difference, enchant yourself. There are also mods like "15% vs hexed foes," and "20% while hexed." Just pick a low-level enemy that casts hexes to test for the while hexed mod. Cast a hex of your own on an enemy to test if it has the 15% vs hexed foes. But if you don't notice a dmg+ x%, or +HP, you might as well ID it anyway.

Last edited by Rayne Nightfyre; Apr 16, 2006 at 12:04 AM // 00:04..
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Old Apr 16, 2006, 02:02 AM // 02:02   #9
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My fellblade does more dmg when I'm below 50%, so I know its a below 50 mod. Should I still just keep it unid? Or is that mod gonna get me more then 30k?
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Old Apr 16, 2006, 02:12 AM // 02:12   #10
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What about runes? I see people saying like "WTB unid sup vigor" and such.
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Old Apr 16, 2006, 02:21 AM // 02:21   #11
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They buy unid runes so they can iden and unlock it for pvp
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Old Apr 16, 2006, 02:24 AM // 02:24   #12
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Really isn't any point tbh. Just play the damn thing and unlock it yourself. It'd only take an hour at most in RA.
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Old Apr 16, 2006, 03:03 AM // 03:03   #13
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Quote:
Originally Posted by Bloody Death
What about runes? I see people saying like "WTB unid sup vigor" and such.
If you salvage the armor, you get an unid rune. The shape is distinctive for certain professions and since Vigor isn't class-based, you know right away if you've got it.
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Old Apr 16, 2006, 07:15 AM // 07:15   #14
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wow cool you can test them, im gonna do it to , but the 15^50 damage mod seems hard to test since damage is 15-22, so that is random, or should you look if your damage goes above 22?
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Old Apr 16, 2006, 07:17 AM // 07:17   #15
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Quote:
Originally Posted by kwakkwak
wow cool you can test them, im gonna do it to , but the 15^50 damage mod seems hard to test since damage is 15-22, so that is random, or should you look if your damage goes above 22?
What im thinking to do is fight armor 100 with a 15-22 wep (no dmg mods) and a armor 100 with 15-22 unid to see if theres a mod on it
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Old Apr 16, 2006, 07:32 AM // 07:32   #16
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wildblow is your friend
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Old Apr 16, 2006, 07:51 AM // 07:51   #17
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is there a ranger skill that results in a critical hit?
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